Wizard

The Wizard is one of the main characters. His exact past is unknown, but he has teamed with the resistance fighters for the good of Heroica.

Early Life
The Wizard has spent much time in mysterious cities. Studying the way things work in the world. Afterwards he traveled Heroica for many years. Creating several friends along the way.

Invasion of Ennon
Having heard of the invasion of Ennon, the Wizard contacted the Druid and told him to find the Ranger. Then he and the Barbarian returned to Ennon by boat, to create this small resistance team. On the way the Wizard deducted that they would need to find the seven relics to take back Ennon.

Upon arriving at Draida Bay the Wizard and Barbarian were attacked by a group of Goblins lead by the Goblin General. The Wizard clubbed a Goblin Warrior off the Barbarian's back, then singed another goblin with his wand while the Barbarian defeated the general. The pair then grabbed the map and the crystal of deflection before moving on.

At an intersection in the road the Wizard and the Barbarian split up, so they could find other relics and they're other allies. The Wizard met up with the Rogue, and camped out by the Caverns of Nathuz to wait for the Barbarian. The Barbarian arrived later and the group prepared to defeat the Golems After entering the Caverns the group ran into a rock slide blocking the pathway. The Wizard tried to dig out but got coved in the rocks. After digging out he and the group encountered a few Golem Guardians that they fought off. He and the Barbarian then attacked the Golem Lord and defeated him, but not without getting knocked back by a seismic reaction. The group then charged through a swarm of bats, and captured the Sceptre of Summoning. The Rogue then left, claiming that "he worked better alone."

The remaining group left for Castle Fortaan and met up with the Druid and the Knight and talked over a fire before leaving to storm the castle. Once inside the party split up, and the wizard kept on a straight path. Before long the wizard had clashed with several Goblins defeating them all. The wizard eventually wond up inside the throne room confronting the Goblin King. The Wizard asked where the real king was and the Goblin King stated that he sent him to "his master" the two then fought with the Wizard winding up as the victor. The Knight then caught up with him and the two proceeded along the corridor, meeting up with the others. Before long the Knight discovered the Helmet of Protection and put it on his head over the chainmail. The wizard then found another map which pointed the way to more relics, and the group exited through a passage.